About
I am based in the United States and work as an independent polymath.
My trades are approached as a connected body of work, where each discipline informs and strengthens the others. All ships rise together.
Built entirely through independent execution, my career has required director-level responsibility across every domain. I apply that now to my own products, franchise IP, and directorial consultation.
Ethos
- Honor commitments
- Deliver excellence
- Clear and respectful business communication
- From the heart, uncompromised
Education
Rhode Island School of Design, BFA in Industrial Design
Subject-Matter Expert
I write as a subject-matter expert. My work operates at the intersection of software systems, visual arts, and creative production. Over time this interdisciplinary practice has established expertise across these fields.
Journey
I've carried a chip on my shoulder for most of my life. The people who believed in me can be counted on one hand, but this isn't a complaint, it's a gift. It lit a fire that's driven me to push through every obstacle and to create my own outcomes and find strength in standing alone.
The path hasn't always been easy, but it's been deeply rewarding. It's given me a wide vantage, a polymath's view that ties my work, life, and faith together in ways I could never have planned.
Many of my pursuits began with simple fascination: hearing a piece of music, seeing a painting, or reading a poem that made me want to try it myself. What began as curiosity became discipline. I learned that progress comes from sustained pressure, a willingness to test, rebuild, discard, and refine without end. Growth became a kind of personal industrialization: steady, purposeful, and cumulative.
This journey has been a sequence of steps across many stones. Each field supports the others: foundational systems enabling expression, modern presentation shaping access, and continual adaptation to a changing technological landscape.
Grace
I've spoken about what I've built, but the truth beyond it is simple: whatever skill I've sharpened was only possible because God allowed it. I owe all that I've been able to build to the grace of God. I try to stay true to that warmth in all things, creating in gratitude for all that He has blessed me with.
Technology
I believe technology should expand human agency, creativity, and freedom while remaining true to the intrinsic human experience. I treat engineering as a force multiplier for individualism, innovation, and the practical realities of the human spirit.
Inertia
Much of what we call knowledge is the product of social inertia, not any genuine pursuit of reality. All assumptions can and should be questioned, even humanity's most cherished truths are covered in cracks. Those who are wrong through thought are wiser than those who are right through habit.
Authorship
All work presented throughout this archive is original and created through hands-on execution. Where AI is incorporated into a project or production process, its role will be clearly disclosed. Unless otherwise noted, the work should be understood to be entirely my own.
The one exception is presentation: product photography used to show physical work (e.g. mockups) may be AI-assisted for visualization purposes.
Credentials
Here is a summary of my accomplishments across domains:
Visual Art & Design
- Produced over 10,000 pages of print layout for books distributed globally by top international publishers such as Skira.
- Built and deployed over 100 custom websites and portfolios for individuals and organizations.
- Developed full branding systems for a range of businesses and independent creators.
- Specialized in the fine arts, museum, and gallery industries — trusted by premier institutions across America, with the honor of working around artists such as Mary Cassatt, John Singer Sargent, and Pablo Picasso.
- Designed exhibition graphics, brochures, and catalogs for hundreds of blockbuster shows at world-class museums and galleries.
- Designed and oversaw advertisement campaigns placed in almost every major U.S. publication, newspaper, and magazine.
- A versatile artist and illustrator — style-agnostic and adaptive — regularly delivering commissions and conceptual work for commercial and proprietary projects
Software
- Architected and deployed proprietary full-scale applications with over 12 million total distributions worldwide.
- Authored and maintained hundreds of modern packages and tools across multiple programming languages and platforms.
- Developed major production plugins for leading 3D and real-time software including Maya, 3ds Max, Houdini, Blender, ZBrush, Unreal, and Unity.
- Independent systems architect and publishing developer. I publish my thoughts and writing regularly, often challenging consensus, guided by discipline and direct experience in the fields I practice.
Digital Arts
- Maintain multiple high-value, widely used production packages for modern industry-standard pipelines, including Belle, MechOps, and Tyra X4.
- Recognized as one of the leading experts in the specialized field of control rigging.
- Acclaimed character sculptor, known for creating expressive, stylized characters—from humans to creatures—featured in both cinematic and game productions.
- Develop and maintain several prominent frameworks across all major public engines, including Unreal, Godot, and Unity.
- Real-time systems specialist, experienced in building scalable architectures for behavioral AI, motion, animation, and other core engine features.

