Projects
A project in my system is a self-sponsored initiative or long-term goal that reflects my personal mission and creative journey. This page lists all the projects I am currently working on or have completed, each representing a significant effort outside of client-driven work. From software development to artistic documentation, these are the initiatives that define my work and passion.
Featured Projects
Canonical Atomics (Friends)
- Domain: software
- Sub-Domain: general
A growing collection of timeless, reusable functions designed to be stacked and extended.
Friends is a long-term effort to define clean, canonical versions of common functions across the programming languages I work with most. The goal is not to build a framework, but to establish a dependable core of small, well-defined functions that remain understandable and useful over time.
Each function is written to be minimal, precise, and composable. Rather than solving problems in one-off ways, the library focuses on building blocks that can be layered together into more complex behavior without losing clarity or efficiency.
This project reflects a belief that good software grows from stable foundations. By keeping functions simple and timeless, Friends allows complexity to emerge naturally through composition, rather than through sprawling abstractions or tightly coupled systems.
This project is developed under my software development and systems work studio, Midnight Citylights.
Catalogue Raisonné Data Artifact
- Domain: data-model
- Sub-Domain: artist_career
Eternal catalogue data artifacts for artist careers.
This project explores a new approach to cataloguing artists’ careers as a permanent, presentation-independent data artifact.
Rather than treating catalogues as websites or documents, the work focuses on modeling an artist’s life and output as structured data — artworks, exhibitions, publications, collections, themes, and relationships — stored in a form designed to remain understandable and usable far into the future.
The goal is longevity. By prioritizing clarity, explicit structure, and minimal assumptions, the data can be revised, extended, and reinterpreted over time without breaking or becoming obsolete. The format is designed to survive changes in software, platforms, and presentation styles, ensuring that the record itself remains intact even as technologies evolve.
This project establishes best practices for archival data modeling and serves as the technical foundation behind modern catalogue raisonné websites and long-term artist archives developed across other studios.
This project is developed under my software development and systems work studio, Midnight Citylights.
Catalogue Raisonné Web
- Domain: web_development
- Sub-Domain: artist_archive
Modern, thoughtful presentations of comprehensive catalogues of artists’ careers in digital form.
The aim is to move beyond static lists or fragmented galleries and instead create clear, beautiful websites that reflect the depth and continuity of an artist’s life and work. These presentations support relational data — artworks connected to exhibitions, reviews, publications, collections, and themes — while remaining intuitive and inviting to explore.
This work is as much about structure as it is about design. It involves developing the infrastructure, data models, layouts, and interaction patterns needed to present complex archival material without overwhelming the viewer. The goal is to encourage curiosity and discovery — allowing audiences to move naturally through an artist’s timeline, influences, and creative evolution.
What began as a necessity for my own archival projects has matured into a specialized practice. Through my Colors in the Sky subdivision, Catalogue Raisonné Web is now offered as a focused service for artists, estates, and institutions seeking long-term, carefully crafted digital catalogues that balance archival rigor with visual clarity.
This project is developed under my visual design and illustration work studio, Colors in the Sky.
Catalogue Raisonné: Andrew Stevovich
- Domain: archivism
- Sub-Domain: artist_catalogue
A comprehensive catalogue raisonné of my father’s artistic career.
This project is the complete catalogue raisonné of my father’s artistic career.
I serve as the custodian of a living archival record that documents his entire body of work — paintings, drawings, pastels, prints, watercolors, and informal sketches — along with the full context surrounding them. Each artwork is recorded in relation to exhibitions, publications, reviews, collections, dates, themes, and its place within the broader arc of his career.
The catalogue is not a curated selection or a retrospective summary. It is an ongoing effort to assemble the most accurate and complete record possible, while remaining open to revision, clarification, and future discovery. Corrections and updates are treated as part of the archival process, not as failures of it.
At its core, this project exists as structured data — a durable, presentation-independent artifact designed to outlive any single website or interface. The aim is permanence: a truthful record that can be preserved, interpreted, and reused by future generations regardless of how technology changes.
This project is developed under my visual design and illustration work studio, Colors in the Sky.
Character Base Mesh Foundations
- Domain: entertainment_art_development
- Sub-Domain: tools_and_development
Innovating forefront systems that allow expressive movement of digital characters and machines.
This project centers on creating foundational character models — the base forms that everything else in animation and character development depends on. These base meshes define how a character deforms, how it animates, and how easily it can be adapted across styles, species, and performance needs.
Rather than treating these models as disposable starting points, the work approaches them as carefully engineered foundations. Each form is designed with anatomy, movement, and technical constraints in mind, allowing it to support realistic motion, stylized expression, and performance optimization without compromise.
These foundations serve as the backbone for characters ranging from humans to creatures and machines. By perfecting the underlying structure, the project enables a wide range of creative outcomes while maintaining consistency, quality, and long-term usability.
This project is developed under my digital art and creative projects studio, Fractal Bouquet.
Conceptual Cryptography & Representation
- Domain: software
- Sub-Domain: cryptography
Exploring the cryptographic potential of the infinite concept-space
This project explores computation as a way of representing ideas, rather than just numbers. Instead of treating values as fixed quantities, it investigates how functions, symbols, and rules can define expansive “idea spaces” — where meaning emerges from structure rather than magnitude.
The work draws inspiration from areas like cryptography, information theory, and symbolic reasoning, but approaches them from a more conceptual angle. It asks how abstract concepts can be encoded, transformed, and expanded through computation, even when those concepts are not easily measurable in traditional numeric terms.
At its core, this project is a study of representation. It treats computation as a language for expressing thought, and explores how simple rules can unfold into vast expressive spaces that mirror the way ideas themselves grow and interact.
This project is developed under my software development and systems work studio, Midnight Citylights.
DeepFrame
- Domain: software
- Sub-Domain: web
Modern Web Infrastructure. UNLEASH THE BEAST.
DeepFrame is an effort to simplify developing and managing many websites by finding dependable patterns in how they are built. Instead of treating each site as a completely new problem, it focuses on shared approaches that work across different projects.
From this, a software foundation also emerged to handle everyday technical needs — such as security, performance, analytics, and user accounts — in one place. When that foundation improves, every site using it improves as well, allowing individual projects to be updated easily under the hood.
I use the insights from the DeepFrame project across all of my software work, and most of my personal and client websites are built using parts of its software foundation. This allows me to manage and grow many ambitious sites over time without unnecessary reinvention, by relying on approaches that have proven practical, flexible, and durable through real use.
This project is developed under my software development and systems work studio, Midnight Citylights.
Entertainment Art Production Suite
- Domain: entertainment_art_development
- Sub-Domain: tools_and_development
The technical side of entertainment development, treated as an art form.
Entertainment and digital art like special effects, animations, models, require not just artistry but a massive amount of supporting tools to enhance, optomize, and sometimes even to generate. This project is my career journey to approach the technical side of entertainment and digital art with the same care as the art itself to produce industry leading tools that unlock beutiful effects and artwork potentials in entertainment development arts wwhich relies on a deep layer of supporting tools.
Over many years, I’ve developed my own systems to support this process: applications, scripts, and workflows that help transform raw ideas into finished pieces with higher quality, greater consistency, and efficiency. These tools quietly handle the heavy lifting behind the scenes, allowing the creative work to stay focused on beauty, clarity, and intent rather than technical obstacles.
While much of this work is driven by the specific needs of my own projects, it often results in reusable tools and methods that can stand on their own. The suite spans creative software, custom extensions, shading and surface work, and production utilities — forming a flexible foundation that supports both cinematic and real-time entertainment across a wide range of modern creative environments.
This project is developed under my digital art and creative projects studio, Fractal Bouquet.
Explosive Compression via Gödel-Style Encoding
- Domain: software
- Sub-Domain: compression
Investigating how extremely small descriptions can unfold into vast amounts of information.
This project explores experimental approaches to compression based on the idea that compact symbolic descriptions can expand into very large outputs. Inspired by Gödel-style encodings and mathematical explosion operators, it investigates how minimal equations can be used to reconstruct complex binary data with only small amounts of additional padding.
Rather than focusing on conventional compression techniques, the work studies the relationship between description length and output size. An analysis phase searches for combinations of functions that expand predictably into structures resembling the target data, measuring the difference between the compact description and the resulting binary form.
This research is exploratory by nature. It’s less concerned with immediate practicality and more focused on understanding the limits of representation, compression, and symbolic expansion — and where computation can be used to bridge the gap between simplicity and scale.
This project is developed under my software development and systems work studio, Midnight Citylights.
Function Module Library
- Domain: software
- Sub-Domain: general
Production-Grade real-time Frameworks for all public modern engines
This project is an ongoing exploration of computation through small, self-contained functions. Each function is presented as a simple web interface — easy to experiment with, but designed to reflect a deeper idea about how inputs, rules, and outcomes relate to one another.
Some of these functions are practical utilities, while others explore more theoretical territory, such as how information can be measured, compressed, or represented symbolically. By isolating ideas into atomic functions, the project treats computation almost like a set of thought experiments — where even simple equations can expose surprising structure and behavior.
Together, the library serves as both a practical toolbox and a conceptual framework. It’s a place to study how complexity emerges from simplicity, and how abstract ideas can be expressed clearly through computation.
This project is developed under my software development and systems work studio, Midnight Citylights.
Kingdom of Flowers
- Domain: entertainment_production
- Sub-Domain: franchise_and_ip
An entertainment fantasy franchise production.
Kingdom of Flowers is a long-term franchise development project exploring how original worlds can grow across storytelling, authored work, and real-time creative products. It is not limited to a single medium or format, but is intended to evolve as an entertainment property — combining narrative, visual design, and interactive systems over time.
The project centers on a fictional civilization shaped by ritual, craftsmanship, and belief, where beauty and discipline are treated as foundational values rather than decoration. Its setting provides a framework for stories, imagery, and future experiences that share a consistent tone and cultural identity, while remaining flexible enough to expand in new directions.
Kingdom of Flowers is developed under my digital arts and creative projects studio, Fractal Bouquet. It currently exists as a foundational world and internal franchise framework, with the intention of expanding into authored works, visual assets, and interactive forms as the project matures.
This project is developed under my digital art and creative projects studio, Fractal Bouquet.
Lydio
- Domain: software
- Sub-Domain: web
Beautiful, Minimal Web Authoring
Lydio is research and exploration into building the visual layout side of websites. It arrived at an approach that feels closer to working on a design document for a book: using consistent rules, layouts, and structures that allow reuse while maintaining visual coherence.
I use Lydio as the foundation for all of my personal websites and much of my client web development work. It has proven capable of supporting large and ambitious projects while remaining lightweight and approachable. At its core, it reflects a back-to-basics belief that software should stay simple, flexible, and supportive of thoughtful authorship.
This project is developed under my software development and systems work studio, Midnight Citylights.
make_cool_pic.py
- Domain: software
- Sub-Domain: procedeural_art
Art by Math
make_cool_pic.py is a recurring personal study where I explore making visual artwork directly through programming.
Rather than using machine learning or AI models that “learn” how to produce images, this work focuses on writing the logic that creates the image itself. Every shape, color, pattern, and variation comes from explicit formulas and rules — closer to drawing with mathematics than training a system to imitate images.
I return to this project regularly as a way to experiment, play, and refine ideas around procedural art, shader math, and generative aesthetics. It connects deeply to my broader interests in digital entertainment, real-time rendering, and how simple equations can produce complex, expressive results.
At its core, this project is about curiosity and authorship: exploring what happens when art is created directly through code, and revisiting that question over time as tools, ideas, and my own sensibilities evolve.
This project is developed under my software development and systems work studio, Midnight Citylights.
Marle
- Domain: software
- Sub-Domain: web
Modern Blogging Without Limits
Marle began as an exploration of how to write and store my own blogs and articles for use across my websites. I wanted a way of writing that wouldn’t lock my work into a single format or presentation, and that would remain usable as technologies and designs change over time.
What emerged is a simple approach: treating writing as a stable artifact rather than a finished layout. The content is stored as structured data, making it easy to revisit, adapt, and reuse the same body of writing across different websites, layouts, or even printed formats without rewriting it.
I use Marle for a majority of my public written pieces. It isn’t a product anymore, but an approach — one that values longevity. The guidelines I follow are intentionally minimal, staying close to good, semantic writing, with carefully chosen components used for special recurring visuals across a body of work.
This project is developed under my software development and systems work studio, Midnight Citylights.
Rig & Control Rig Forefont
- Domain: entertainment_art_development
- Sub-Domain: tools_and_development
Innovating forefront systems that allow expressive movement of digital characters and machines.
Rigging is the hidden craft that makes digital characters, creatures, and machines able to move. Before anything can be animated, a model must be given an internal structure — a kind of digital skeleton — along with rules that define how it bends, twists, and responds to motion. This work sits at the intersection of art and engineering, and becomes increasingly complex as productions demand more realism, expressiveness, and control.
This project represents my long-term focus on mastering that craft. Through years of practical production work, I’ve developed deep expertise in building robust rigging systems and the tools that support them. Much of this effort involves creating custom solutions — specialized controls, automation, and internal tooling — because the complexity of modern rigs often exceeds what off-the-shelf software can comfortably handle.
A major part of this work extends into control rigging: designing intuitive control systems that allow animators to work expressively without being exposed to technical complexity. The goal is always the same — to make movement feel natural, responsive, and artist-friendly, while supporting the demands of real-world production across characters, creatures, and mechanical forms.
This project is developed under my digital art and creative projects studio, Fractal Bouquet.
Shader+
- Domain: tech_arts
- Sub-Domain: storefront
Cross-Engine Shading Research & Development
Shader+ is a long-term research and development project focused on how light, surface, and style come together in modern digital imagery. It grew out of many years of hands-on production work across games, real-time experiences, and rendered artwork, where shaders play a central role in defining the final look.
Instead of treating shaders as one-off technical solutions, Shader+ approaches them as a shared visual language. The project explores reusable systems for realistic, stylized, and illustrative rendering, built from modular parts that can scale from simple materials to full production workflows.
Instead of treating shaders as one-off technical solutions, Shader+ approaches them as a shared visual language. The project explores reusable systems for realistic, stylized, and illustrative rendering, built from modular parts that can scale from simple materials to full production workflows.
This project underpins much of Fractal Bouquet’s visual identity, shaping the lighting, surface quality, and stylized character of our work. Shader+ serves both as an internal production backbone and an ongoing exploration of expressive real-time visuals.
This project is developed under my digital art and creative projects studio, Fractal Bouquet.
Super Miko: Enchanted Getaways
- Domain: entertainment_production
- Sub-Domain: franchise_and_ip
A comic and digital entertainment franchise.
Watch out Blobby Slimes! Super Miko: Enchanted Getaways is a comic and digital entertainment franchise currently in development.
Super Miko is an experienced pilot, steward, mechanic, and hospitality specialist who runs a travel agency. Her adventures combine lighthearted fun with imaginative world-building — and her powers? Let’s just say she doesn’t need a plane to fly. With a Supercharged Boba Latte in paw, she can take to the skies.
This project serves as a creative playground for visual design, character development, and narrative tone — exploring how a warm, whimsical franchise can grow across comics, illustrations, and future interactive formats.
This project is developed under my digital art and creative projects studio, Fractal Bouquet.
Tyra
- Domain: entertainment_art_development
- Sub-Domain: real_time_framework
Production-Grade real-time Frameworks for all public modern engines
Tyra X4 is a long-term project focused on how interactive experiences are structured at a foundational level. It explores how characters, dialogue, movement, interface, and world logic can work together as a coherent system, rather than as disconnected features layered on top of one another.
The project centers on building a flexible runtime framework that supports narrative-driven interaction — things like party systems, character control, dialogue flow, decision-making, and world behavior — while remaining adaptable across different styles of experiences. Rather than being tied to a single engine or format, Tyra X4 is developed and maintained across multiple modern platforms to better understand their strengths, limitations, and design tradeoffs.
At its core, Tyra X4 is about authorship and control. It exists to make complex interactive worlds feel intentional and expressive, allowing creators to focus on storytelling, pacing, and character presence without being buried under technical fragmentation. It serves both as the foundation for my own interactive projects and as an ongoing exploration of how real-time narrative systems can be designed with clarity and longevity in mind.
This project is developed under my digital art and creative projects studio, Fractal Bouquet.
Website: andrewstevovich.com
- Domain: website
- Sub-Domain: artist_presentation
The public web presention of the web catalogue raisonné of my father’s artistic career.
AndrewStevovich.com is the public presentation of my father’s artistic career.
While the catalogue raisonné exists as a canonical data record, this website serves as its accessible, human-facing interpretation — a place where the work can be explored visually, read about clearly, and understood without requiring archival expertise.
The site is designed to present artworks, exhibitions, and writings in a cohesive and readable form, allowing visitors to navigate the career as a whole while still appreciating individual pieces. It emphasizes clarity, visual balance, and context, rather than raw data completeness.
This website is intentionally treated as a presentation layer rather than the archive itself. It may evolve, be redesigned, or expand over time, while remaining grounded in the underlying catalogue data. Its purpose is not to replace the archive, but to make the work approachable, legible, and alive for a public audience
This website is listed as a primary project as it represents a personal research and development effort, distinct from client work produced under the Colors in the Sky studio division..
This project is developed under my visual design and illustration work studio, Colors in the Sky.
Website: roserundin.com
- Domain: website
- Sub-Domain: storefront
Custodianship of a small business website.
roserundin.com is the online home and storefront for my mother’s handmade work and creative practice.
The site brings together years of collecting, crafting, and reimagining small, meaningful objects — from stitched keepsakes and fabric bundles to gentle tokens meant to be carried, gifted, or kept close. Each piece reflects a quiet philosophy of care, warmth, and the belief that simple things can offer comfort and encouragement in everyday life.
My role in this project is custodial and supportive. I maintain the website, develop the technical infrastructure, and help shape the online presentation of her work so she can focus on creating and growing her small business. The goal is not to impose a system, but to provide a stable, welcoming platform that reflects her voice and ambitions.
This project exists to support a personal, human endeavor — helping a handmade practice live comfortably online while remaining grounded in sincerity, kindness, and craft.
Website: willardtraub.com
- Domain: archivism
- Sub-Domain: artist_catalogue
A website in dedication to Willard Traub and his beautiful photography.
I am the custodian of a fan website dedicated to the late photographer Willard Traub.
During his lifetime, I managed his website directly and worked with him on how his photography and writing were presented online. Through that collaboration, I was given access to a portion of his photographic work and captions, along with a clear sense of how he wished his work to be seen.
Today, I maintain and preserve that body of work in alignment with those original intentions. The site serves as a respectful continuation of his online presence — a place where his photography remains accessible, thoughtfully presented, and faithful to the goals we discussed while he was alive.
This website is listed as a primary project as it represents a personal research and development effort, distinct from client work produced under the Colors in the Sky studio division.
X4
- Domain: entertertainment
- Sub-Domain: real_time
High-Fidelity Real-Time Experience Development
X4 is the internal codename for a long-term initiative focused on developing a production-grade, short-form real-time experience built to AAA standards of quality, tactility, and polish.
Rather than aiming immediately for scale, X4 is intentionally constrained in scope. Its purpose is to bring every system — visual direction, interaction, performance, narrative delivery, and technical architecture — to a state where they are fully exercised, reviewed, and proven in a complete, finished experience.
The majority of my entertainment products and creative projects originate from this singular goal. Frameworks, tools, pipelines, and narrative structures developed elsewhere are brought together here and tested under real production conditions.
X4’s current milestone is a public, production-quality release that demonstrates cohesion across vision, feel, and execution. If successful, the initiative will advance toward more ambitious work, using the results of X4 as a foundation for increased scope and potential outside investment.
This project is developed under my digital art and creative projects studio, Fractal Bouquet.