Services
The services listed on this site reflect a multi-linear professional journey across arts, entertainment production, software, and creative systems. Over time, this work required moving through many disciplines—often as necessary steps toward larger ambitions, integrated projects, and long-term initiatives.
Many services represent capabilities developed as part of building, shipping, presenting, promoting, and sustaining real work. Some function as core practices, others as supporting or transitional disciplines that enabled higher-order outcomes. Together, they document the scope of work I have executed and the systems I understand deeply.
Availability
While I maintain a broad skill set across creative and technical trades, my professional availability is intentionally limited to work that benefits from synthesis, authorship, and strategic direction.
Execution-only services are listed for clarity and context. My active practice centers on consulting, specialty engagements, and the development of proprietary products and intellectual property.

- Oracle
- Artwork by Alex Stevovich
- © Alex Stevovich
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Items
Advertisement Design
- Type: execution
- Domain: design
- Sub-Domain: layout_design
- Applied Skills: advertisement_layout, publication_layout, typography, print_production, large_format_design, digital_advertising, visual_hierarchy, campaign_placement
I design advertisement layouts for print and digital publication, including full-page magazine placements, large-format displays, and campaign materials. I have completed work for many major brands and institutions, with campaigns appearing in most major national publications and prominent physical and digital placements across the United States.
Art History Consulting
- Type: strategy
- Domain: art_history
- Sub-Domain: historical_and_cultural_research
- Applied Skills: art_history, historical_research, visual_culture, curatorial_advisory, historical_accuracy, period_research, cultural_context, world_building_research
I provide art history consulting for major historic projects, exhibitions, narratives, and documentaries, as well as historically grounded world-building for entertainment and visual production.
Automation Strategy
- Type: strategy
- Domain: software
- Sub-Domain: automation
- Applied Skills: automation_strategy, personal_industrialization, process_automation, data_transformation, content_conversion, workflow_design, autonomous_systems, tooling_strategy, systems_optimization
I design and implement automation strategies that transform manual workflows into autonomous systems. This practice focuses on personal industrialization—using software to create durable, repeatable processes that scale individual and studio output without adding operational complexity.
Brand Identity
Brochure Design
- Type: design
- Domain: print_and_physical_media
- Sub-Domain: editorial_print
- Applied Skills: brochure_design, editorial_layout, print_production, typography, folded_formats, institutional_design, museum_graphics
I design brochures for museums, institutions, and organizations that require clarity, authority, and refined visual structure. Each piece balances complex content with thoughtful composition and production-ready execution.
Catalogue Raisonné Data Artifact
- Type: archival_systems
- Domain: data
- Sub-Domain: archival_modeling
- Applied Skills: catalogue_raisonne, archival_data, data_artifact, source_of_truth, data_modeling, career_archives, relational_metadata, source_controlled_data, long_term_preservation, cultural_archives
I design and implement catalogue raisonné data artifacts as permanent, source-controlled records of an artist’s career. This work focuses on careful data modeling, relational clarity, and long-term archival integrity rather than presentation platforms or content management systems.
Character Asset Optimization
- Type: strategy
- Domain: real_time_production
- Sub-Domain: performance_and_optimization
- Applied Skills: character_optimization, performance_targets, lod_optimization, mesh_optimization, rig_optimization, shader_optimization, real_time_constraints, production_scaling
I optimize character assets at any stage of production to meet specific performance targets while preserving visual integrity and deformation quality.
Character Asset Production
- Type: execution
- Domain: real_time_production
- Sub-Domain: character_art
- Applied Skills: character_production_art, hero_character_creation, creature_art, 3d_character_pipeline, production_character_art, real_time_characters, cinematic_characters, end_to_end_character_creation
I produce fully realized hero characters and creatures from concept through final production, delivering complete, engine- or render-ready assets built for real-world pipelines.
Character Concept Art
- Type: execution
- Domain: concept_art
- Sub-Domain: character_design
- Applied Skills: character_concept_art, character_design, visual_language, style_exploration, character_expression, narrative_character_design, stylized_characters, realistic_characters, cartoon_characters, chibi_characters
I design characters by defining their visual language, emotional tone, and narrative presence—creating clear, expressive concepts that anchor a project’s identity.
Character Performance Animation (3D)
- Type: execution
- Domain: animation
- Sub-Domain: character_animation
- Applied Skills: character_animation, performance_animation, 3d_animation, acting_animation, keyframe_animation, handcrafted_animation, real_time_animation, cinematic_animation
I create hand-authored 3D character animation focused on performance, acting, and expressive motion. The work emphasizes intention, weight, timing, and clarity rather than automation or capture-driven shortcuts.
Computational Mathematics
- Type: applied_mathematics
- Domain: software
- Sub-Domain: computational_reasoning
- Applied Skills: computational_mathematics, algorithm_analysis, complexity_reasoning, probability, statistics, sets_and_relations, numerical_reasoning, binary_and_hex, data_structures, vector_reasoning
I apply computational mathematics to analyze algorithms, data growth, probability, and system behavior in real software. This work focuses on practical reasoning rather than formal proof, supporting clear decisions around performance, structure, and correctness.
Concept Art
- Type: strategy
- Domain: concept_and_preproduction
- Sub-Domain: visual_development
- Applied Skills: concept_art, visual_development, design_exploration, preproduction, visual_language, worldbuilding, narrative_visuals, art_direction_support
I provide concept art and visual development that defines the look, tone, and imaginative foundation of a project before production begins.
Creative Art Direction
- Type: direction
- Domain: creative_direction
- Sub-Domain: art_direction
- Applied Skills: art_direction, creative_direction, world_building, visual_world_design, narrative_visuals, game_art_direction, entertainment_design, original_ip
I provide creative art direction for entertainment production, visual narrative projects, and original IP, defining cohesive visual worlds that integrate narrative, tone, and emotional impact.
Creative Consulting
Creative Director–at-Large
Creative Tool Development
- Type: execution
- Domain: production_systems
- Sub-Domain: tooling_and_workflows
- Applied Skills: dcc_tool_development, pipeline_tools, artist_tools, production_utilities, workflow_automation, custom_interfaces, scripting_tools, asset_pipeline_tools
I design and build custom tools that streamline creative workflows, automate production tasks, and extend the capabilities of modern digital content creation software.
Cryptographic Theory
- Type: theory
- Domain: software
- Sub-Domain: cryptography
- Applied Skills: cryptographic_theory, encryption_models, security_strategy, meta_theory, human_memory_constraints, cognitive_security, idea_space_analysis, applied_cryptography, systems_reasoning
I work with cryptographic theory from a systems and conceptual perspective, focusing on strategy, models, and human-centered constraints. This practice emphasizes research, consultation, and low-risk applied exploration rather than operational custody or large-scale production security deployment.
Data Architecture
- Type: strategy
- Domain: systems_and_data
- Sub-Domain: data_architecture
- Applied Skills: data_modeling, data_architecture, schema_design, information_structure, database_design, canonical_data, content_systems, real_time_data
I design data models for large-scale institutional databases, entertainment production systems, and real-time applications. My work supports complex content, long-term archives, and high-performance systems that must remain stable as projects evolve.
Data Visualization
- Type: execution
- Domain: data_and_visual_systems
- Sub-Domain: visual_analytics
- Applied Skills: data_visualization, information_design, scientific_visualization, analytical_graphics, generative_visuals, data_driven_art, technical_visualization, interactive_visuals
I design data visualizations that transform complex information into clear, meaningful, and visually compelling representations for scientific, institutional, and creative contexts.
Database Systems Engineering
- Type: execution
- Domain: software
- Sub-Domain: databases
- Applied Skills: database_systems_engineering, database_implementation, schema_management, migrations, backups_and_recovery, performance_tuning, indexing_strategy, data_storage_strategy, operational_databases
I implement and manage database systems used in production software, focusing on reliability, clarity, and long-term maintainability. This work emphasizes practical operation and evolution rather than abstract data modeling.
Effects & Simulation (3D)
- Type: execution
- Domain: 3d_and_simulation
- Sub-Domain: visual_effects_and_simulation
- Applied Skills: 3d_effects, visual_effects, simulation, procedural_effects, particles, volumetrics, physics_simulation, real_time_effects, cinematic_effects, hybrid_pipelines
I design and implement 3D effects and simulations for cinematic, real-time, and hybrid production environments. This work includes particles, volumetrics, physics-driven effects, and procedural systems used to add depth, motion, and physical presence to scenes.
Environment Asset Production
- Type: execution
- Domain: real_time_production
- Sub-Domain: environment_assets
- Applied Skills: environment_assets, real_time_environments, 3d_environment_production, world_building_assets, modular_environment_design, lighting_ready_assets, engine_ready_assets, environment_optimization
I produce real-time environment assets that form complete, coherent worlds — from modular architecture and terrain to props, set dressing, and lighting-ready scenes.
Environment Concept Art
- Type: execution
- Domain: concept_and_design
- Sub-Domain: environment_concept
- Applied Skills: environment_concept_art, world_building, environment_design, visual_development, atmosphere_design, spatial_concept, architectural_concept, environment_illustration
I create environment concept art that establishes mood, scale, and spatial identity, defining how a world feels before production begins.
Exhibition Design
Exhibition Title Design
- Type: execution
- Domain: design_layout
- Sub-Domain: typography
- Applied Skills: exhibition_design, typography, wordmark_design, museum_graphics, institutional_design, title_treatment, environmental_graphics
I design exhibition title treatments and wordmarks for museums and galleries, creating typographic identities that carry authority, restraint, and historical awareness across physical and printed environments.
Fictional Script Design
- Type: execution
- Domain: world_building_and_visual_design
- Sub-Domain: fictional_typography_and_symbol_systems
- Applied Skills: fictional_scripts, constructed_writing_systems, world_building_design, symbolic_language, fantasy_typography, science_fiction_design, visual_linguistics, vector_letterforms
I design original alphabets, runes, and symbolic writing systems for fantasy and science fiction worlds, creating believable visual languages that support world-building, narrative depth, and immersive environments.
Fine Art Layout
- Type: execution
- Domain: design_layout
- Sub-Domain: fine_art_publishing
- Applied Skills: fine_art_layout, publication_design, museum_design, gallery_publishing, scholarly_typography, art_documentation, exhibition_materials, art_presentation
I design fine-art layouts for museums, galleries, and cultural institutions, shaping publications and materials that present artwork with clarity, restraint, and scholarly precision.
Game Art Production
- Type: execution
- Domain: game_development
- Sub-Domain: art_production
- Applied Skills: game_art_production, real_time_art, asset_production, production_pipelines, engine_integration, optimization, game_ready_assets
I produce complete, game-ready art for real-time environments — from characters and environments to effects and UI — built for performance, consistency, and long-term production.
Game UI Development
- Type: execution
- Domain: interactive_design
- Sub-Domain: game_and_real_time_ui
- Applied Skills: game_ui_design, interactive_ui, hud_design, interface_systems, real_time_ui, visual_hierarchy, usability_and_readability
I design user interfaces for games and real-time systems, balancing clarity, usability, and visual identity within interactive environments.
Gameplay Systems Development
- Type: execution
- Domain: real_time_systems
- Sub-Domain: interactive_systems
- Applied Skills: gameplay_programming, interactive_systems, state_machines, game_logic, ai_behavior, real_time_simulation, data_driven_design, systems_integration
I develop gameplay systems that define how real-time experiences function — interaction logic, behaviors, progression systems, and simulation rules. This work focuses on reliability, clarity, and scalability rather than surface features.
Graphic Arts
Graphic Design
Illustration
- Type: execution
- Domain: visual_art_and_design
- Sub-Domain: illustration
- Applied Skills: illustration, character_illustration, technical_illustration, anime_illustration, stylized_illustration, asset_illustration, kawaii_illustration, vector_illustration, raster_artwork
I create high-quality illustration across a wide range of styles, from expressive character art to precise technical diagrams. My work is used in entertainment, publishing, branding, and production environments where clarity, polish, and visual personality matter.
Innovation Direction
- Type: direction
- Domain: creative_direction
- Sub-Domain: innovation_direction
- Applied Skills: innovation_direction, conceptual_development, creative_discovery, cross_disciplinary_thinking, novel_systems, design_research, visionary_applications, creative_problem_solving
I provide innovation direction focused on novel concepts, creative discovery, and unconventional problem framing, grounding visionary ideas in practical realities across software, art, systems, and production.
Invitation Design
- Type: design
- Domain: print_and_events
- Sub-Domain: event_print_design
- Applied Skills: invitation_design, event_graphics, print_design, typography, fine_art_layout, exhibition_design, mail_design
I design invitations for exhibitions, institutions, and private events, creating refined printed pieces that establish tone, clarity, and visual authority from the first point of contact.
Kawaii Chibi SUPER CUTE Illustration
- Type: execution
- Domain: illustration
- Sub-Domain: character_illustration
- Applied Skills: kawaii, chibi, character_illustration, cute_style, stylized_illustration, mascot_design, expressive_characters, illustration_for_media
Do you need the most super cute adorable huggle character art that will make you explode? I got you covered! I create kawaii chibi-style illustrations with exaggerated proportions, expressive characters, and a playful visual tone. This work is suited to mascots, branding accents, entertainment projects, and lighthearted visual applications.
Level Design
- Type: execution
- Domain: game_and_interactive_design
- Sub-Domain: spatial_design
- Applied Skills: level_design, gameplay_flow, spatial_layout, player_guidance, environmental_storytelling, encounter_design, real_time_design
I design playable spaces that guide movement, pacing, and interaction, shaping how players experience a world moment by moment.
Lighting Design (3D)
- Type: execution
- Domain: real_time_and_3d
- Sub-Domain: lighting_and_rendering
- Applied Skills: lighting_design, 3d_lighting, real_time_lighting, cinematic_lighting, mood_and_atmosphere, performance_lighting, visual_readability
I design lighting for real-time and cinematic 3D environments, shaping mood, clarity, and visual focus while respecting performance constraints.
Live & Real-Time Graphics
- Type: execution
- Domain: motion_and_media
- Sub-Domain: real_time_graphics
- Applied Skills: broadcast_graphics, real_time_graphics, motion_design, live_overlays, lower_thirds, ui_systems, augmented_graphics, avatar_systems
I design and build visual systems for live and real-time media, including overlays, lower-thirds, animated UI, avatar systems, and responsive broadcast graphics that integrate cleanly into modern production pipelines.
Markmaking Design
- Type: execution
- Domain: graphic_and_identity_design
- Sub-Domain: personal_marks_and_identity
- Applied Skills: signature_design, handwriting_design, calligraphy, monogram_design, personal_identity, symbolic_marks, vector_artwork
I design custom signatures and handwriting marks as intentional visual identities. Each piece balances expression, structure, and legibility to create a signature that feels distinctive, confident, and repeatable.
Material & Surface Authoring
- Type: execution
- Domain: real_time_production
- Sub-Domain: materials_and_surfaces
- Applied Skills: material_authoring, surface_design, pbr_workflows, texture_maps, real_time_materials, procedural_textures, material_optimization, shader_ready_textures
I author materials and surfaces that define how objects respond to light, wear, and interaction, using efficient multi-map workflows built for real-time engines.
Motion & Compositing Effects
- Type: execution
- Domain: motion_and_post_production
- Sub-Domain: compositing_and_motion_effects
- Applied Skills: motion_graphics, compositing, post_production, 2d_vfx, after_effects, footage_cleanup, motion_overlays, hybrid_2d_3d
I create motion and compositing effects that enhance footage through cleanup, integration, and controlled visual augmentation. This work supports film, video, and digital projects where polish, continuity, and visual cohesion matter.
Motion Graphics
- Type: design
- Domain: motion_and_time_based_media
- Sub-Domain: motion_graphics
- Applied Skills: motion_graphics, animated_graphics, ui_motion, visual_effects, broadcast_graphics, animated_titles, compositing_assets, animation_pipelines
I design and produce clean, intentional motion graphics for video, interfaces, and real-time media. My work emphasizes clarity, timing, and production-ready execution across modern animation pipelines.
Motion Illustration
- Type: execution
- Domain: motion_and_animation
- Sub-Domain: illustration_animation
- Applied Skills: motion_illustration, animated_illustration, parallax_animation, illustration_animation, atmospheric_motion, looping_animation, 2d_animation
I animate illustrated artwork to add depth, atmosphere, and presence, using subtle motion techniques that enhance the original image without overpowering it.
Music Composition
- Type: creative_authorship
- Domain: music
- Sub-Domain: composition_and_scoring
- Applied Skills: music_composition, cinematic_scoring, game_scoring, thematic_composition, character_motifs, narrative_music, songwriting, lyricism, ambient_music, soundscapes, emotional_scoring
I compose original music for cinema, games, and interactive entertainment, including scoring, thematic material, and atmospheric soundscapes. This work emphasizes emotion, narrative alignment, and musical identity rather than standalone songs or performance.
Music Production
- Type: execution
- Domain: music
- Sub-Domain: digital_production
- Applied Skills: music_production, digital_composition, daw_workflows, virtual_instruments, midi_composition, cinematic_scoring, game_audio, real_time_audio, procedural_audio, audio_tooling
I produce music using modern digital workflows, virtual instruments, and composition tools, with a focus on cinematic and game scoring. This practice emphasizes clarity, adaptability, and integration with real-time and interactive audio systems.
Narrative Direction
- Type: strategy
- Domain: narrative_and_worldbuilding
- Sub-Domain: narrative_leadership
- Applied Skills: narrative_direction, story_architecture, franchise_narrative, narrative_systems, worldbuilding, transmedia_storytelling, creative_leadership
I provide narrative direction at the highest level — overseeing story, worldbuilding, and narrative coherence across entire projects, teams, and formats.
Narrative World Building
- Type: strategy
- Domain: narrative_and_worldbuilding
- Sub-Domain: worldbuilding_systems
- Applied Skills: worldbuilding, narrative_world_design, fictional_systems, lore_architecture, setting_design, transmedia_worlds, story_foundations
I design narrative worlds as coherent systems — defining cultures, histories, rules, and internal logic that support long-term storytelling and production.
Polymath Direction
- Type: direction
- Domain: integrated_direction
- Sub-Domain: polymath_direction
- Applied Skills: polymath_direction, systems_thinking, cross_disciplinary_authority, production_intelligence, creative_systems, technical_architecture, visual_governance, pipeline_design, organizational_coherence
I provide polymath direction across complex projects, aligning software, visual systems, production pipelines, and creative goals into a coherent, efficient whole.
Print Design
- Type: design
- Domain: print_and_physical_media
- Sub-Domain: print_graphics
- Applied Skills: print_design, poster_design, installation_graphics, typography, production_design, mail_design, exhibition_graphics
I design professional print materials and installation graphics, producing refined, production-ready layouts for exhibitions, institutions, and public-facing spaces.
Procedural Asset Development
- Type: execution
- Domain: real_time_production
- Sub-Domain: procedural_systems
- Applied Skills: procedural_asset_development, houdini, geometry_nodes, procedural_modeling, procedural_generation, node_based_systems, engine_procedural_tools, non_destructive_workflows, scalable_asset_creation
I build procedural asset systems that generate, modify, and adapt content through rule-based and node-driven workflows, enabling scalable, flexible production across real-time and offline pipelines.
Production Art Direction
- Type: direction
- Domain: creative_direction
- Sub-Domain: production_art_direction
- Applied Skills: production_art_direction, visual_systems, art_pipeline_design, visual_governance, cross_team_execution, technical_art_direction, real_time_production, entertainment_pipeline
I provide production art direction for major entertainment and cinematic productions, translating creative vision into scalable visual systems that can be executed consistently across teams, pipelines, and platforms.
Production Control Rig Engineering
- Type: execution
- Domain: three_d_production
- Sub-Domain: technical_art
- Applied Skills: control_rig, rig_logic, procedural_controls, animation_interfaces, rig_tooling, technical_animation, production_pipelines
I engineer control rigs that translate animator intent into clean, predictable motion through structured interfaces, constraints, and procedural logic.
Production Look Development
- Type: strategy
- Domain: visual_production
- Sub-Domain: look_and_style_systems
- Applied Skills: look_development, visual_cohesion, style_definition, material_language, lighting_direction, color_pipeline, production_consistency, art_direction
I define and implement production-ready visual looks that unify lighting, materials, color, and rendering into a cohesive, scalable style.
Production Modeling (3D)
- Type: execution
- Domain: 3d_production
- Sub-Domain: geometry_and_topology
- Applied Skills: production_modeling, hard_surface_modeling, organic_modeling, topology, subdivision_modeling, projection_workflows, asset_ready_geometry
I create production-ready 3D models for characters, environments, props, and systems, delivering clean topology and finished geometry intended for real production pipelines.
Production Rigging
- Type: execution
- Domain: three_d_production
- Sub-Domain: technical_art
- Applied Skills: 3d_rigging, skeleton_setup, skinning, weight_painting, deformation_systems, production_assets, technical_art
I rig 3D assets for production use, building clean skeletons and deformation systems that support animation, simulation, and real-time performance.
Production Sculpting (3D)
- Type: execution
- Domain: 3d_production
- Sub-Domain: digital_sculpting
- Applied Skills: digital_sculpting, production_sculpting, anatomy, form_development, high_resolution_sculpting, surface_detail, entertainment_assets
I provide high-level production sculpting for characters, creatures, and assets, delivering anatomically grounded, structurally sound sculpts intended for real production pipelines.
Production Systems Engineering
- Type: strategy
- Domain: entertainment_and_digital_production
- Sub-Domain: production_infrastructure
- Applied Skills: production_systems, pipeline_engineering, production_tooling, automation, build_systems, asset_pipelines, workflow_engineering, studio_infrastructure, real_time_production
I engineer production systems for digital and entertainment projects, building the pipelines, tooling, and automation that support large-scale creative work. This includes asset workflows, build systems, and infrastructure designed for long-term production stability.
Production Texturing & Surfacing
- Type: execution
- Domain: 3d_production
- Sub-Domain: materials_and_surfaces
- Applied Skills: texturing, surfacing, hand_painted_textures, procedural_texturing, pbr_workflows, stylized_textures, realistic_materials
I create production-ready textures and surface definitions, combining hand-painted artistry with procedural systems to deliver expressive, efficient, and technically sound materials.
Programmatic Art
- Type: creative_systems
- Domain: art
- Sub-Domain: computational_art
- Applied Skills: programmatic_art, rule_based_art, deterministic_systems, computational_aesthetics, formal_constraints, authored_logic, non_generative_art, systems_art, procedural_design
I create programmatic art through deliberate, rule-based systems where logic and constraint are central to the work itself. This practice emphasizes authored structure and intention, distinguishing it from generative AI or purely random procedural output.
Publication Design
- Type: design
- Domain: publication_and_print
- Sub-Domain: editorial_and_book_design
- Applied Skills: publication_design, editorial_design, book_design, exhibition_catalogs, typography, print_production, fine_art_layout, publishing_workflows, prepress
I design books, exhibition catalogs, and printed publications with clarity, balance, and long-term permanence. My work combines typographic mastery with disciplined layout systems developed across major museum and gallery projects.
Real-Time Asset Production
- Type: execution
- Domain: real_time_production
- Sub-Domain: asset_creation
- Applied Skills: real_time_art_assets, game_asset_production, interactive_asset_creation, production_art_assets, engine_ready_assets, real_time_pipeline, optimized_assets
I produce complete, optimized art assets for real-time environments, handling everything required to bring characters, props, and abstract assets into engines reliably and efficiently.
Real-Time Engine Development
- Type: execution
- Domain: real_time_systems
- Sub-Domain: engine_workflows
- Applied Skills: real_time_engine_development, unreal_engine, unity, godot, engine_workflows, interactive_systems, real_time_rendering, cross_discipline_integration, toolchain_integration
I develop complete real-time projects using modern engines such as Unreal, Unity, and Godot, handling full workflows from asset integration to interactive systems. My work bridges art, design, and engineering to ensure cohesive, production-ready results.
Real-Time Engine Engineering
- Type: engineering
- Domain: real_time_systems
- Sub-Domain: engine_extension
- Applied Skills: real_time_engine_engineering, engine_extension, engine_systems, unreal_engine_cplusplus, unity_engine_scripting, godot_engine_scripting, custom_engine_features, performance_optimization, engine_tooling
I engineer real-time engines by extending core systems, building custom features, and integrating advanced tooling across Unreal, Unity, Godot, and proprietary platforms. This work focuses on performance, scalability, and deep system integration.
Real-Time Shader Development
- Type: execution
- Domain: real_time_graphics
- Sub-Domain: gpu_programming
- Applied Skills: shader_programming, hlsl, glsl, real_time_rendering, gpu_programming, unreal_materials, custom_shaders, lighting_models, procedural_shading, performance_optimization
I develop custom real-time shaders for interactive systems, authoring GPU code that controls lighting, materials, and visual behavior at runtime. This work spans low-level shader programming and engine-level material systems, with a strong focus on performance, clarity, and visual intent.
Software Development
- Type: execution
- Domain: software
- Sub-Domain: general
- Applied Skills: software_development, language_agnostic, framework_agnostic, application_development, tooling, server_programming, package_development, systems_integration, source_control, project_structure, scalability_strategy
I develop adaptable software systems, applications, tools, servers, and packages without reliance on any single language or framework. This work is grounded in core computer science principles and designed for long-term integration, clarity, and scalability.
Software Stewardship
- Type: execution
- Domain: software
- Sub-Domain: maintenance_and_evolution
- Applied Skills: software_stewardship, package_support, framework_support, custom_extensions, integration_support, maintenance_strategy, versioning, long_term_software_care, adaptation
I provide direct support, customization, and ongoing care for software I have authored, including frameworks, packages, tools, and addons. This work ensures that software remains functional, adaptable, and aligned with real-world use as systems evolve.
Spatial Design
Spatial Mathematics (Game Math)
- Type: applied_mathematics
- Domain: software
- Sub-Domain: spatial_computation
- Applied Skills: spatial_mathematics, game_math, vector_math, physics, coordinate_systems, transform_matrices, camera_matrices, normals_and_reflections, inverse_kinematics, real_time_graphics, dcc_tools
I apply spatial mathematics to real-time engines, creative DCC tools, and production systems. This work focuses on the practical math that drives 3D space, motion, cameras, rigging, and interaction in games and real-time cinematic environments.
Storyboarding & Visual Sequencing
- Type: strategy
- Domain: narrative_and_direction
- Sub-Domain: visual_narrative_planning
- Applied Skills: storyboarding, visual_sequencing, cinematic_planning, shot_composition, camera_blocking, narrative_flow, previsualization, sequence_design
I plan scenes visually through storyboards and shot sequences, defining camera intent, pacing, and narrative clarity before production begins.
Systems Architecture
- Type: architecture
- Domain: software_architecture
- Sub-Domain: systems_architecture
- Applied Skills: systems_architecture, software_architecture, distributed_systems, data_architecture, api_design, infrastructure_design, real_time_systems, production_tooling, long_term_systems
I design and architect large-scale software systems for brands and institutions, defining the structure, data lifecycles, and infrastructure that allow applications, platforms, and tools to evolve reliably over time.
Systems Stewardship
- Type: strategy
- Domain: software
- Sub-Domain: long_term_systems
- Applied Skills: systems_stewardship, technical_direction, architectural_guardianship, long_term_systems, system_evolution, technical_judgment, entropy_management, strategic_refactoring, systems_thinking
I provide long-term technical oversight for software systems, guiding how they evolve and change without losing coherence. This work emphasizes judgment, restraint, and architectural continuity rather than constant feature expansion or rewrites.
Technical Direction
- Type: strategy
- Domain: software
- Sub-Domain: technical_leadership
- Applied Skills: technical_direction, problem_framing, solution_strategy, technical_judgment, systems_thinking, complexity_reduction, pre_architectural_analysis, software_decision_making, long_term_technical_planning
I provide technical direction by evaluating problems, constraints, and goals to determine what should be built, how it should be approached, and in what order. This work emphasizes clarity, restraint, and long-term reasoning over premature implementation.
Topology
- Type: strategy
- Domain: production_art_and_geometry
- Sub-Domain: mesh_structure
- Applied Skills: topology, retopology, mesh_structure, edge_flow, deformation_topology, lod_planning, production_meshes, base_mesh_design
I specialize in advanced topology design and retopology for production assets, with a deep focus on deformation, density control, and long-term pipeline efficiency.
Type Design & Letterforms
- Type: design
- Domain: typography
- Sub-Domain: type_and_letterform_design
- Applied Skills: type_design, font_design, letterform_design, typography, custom_typefaces, lettermarks, glyph_design, logograms, branding_typography
I design custom fonts, letterforms, and typographic systems — from individual glyphs and monograms to complete, production-ready type families built for long-term use.
UI Development
- Type: execution
- Domain: interface_and_interaction
- Sub-Domain: ui_development
- Applied Skills: ui_development, interface_design, real_time_ui, stylized_ui, interaction_design, hud_design, ui_systems, cross_platform_ui
I design and build user interfaces for real-time and interactive environments, combining clarity, visual identity, and system-level implementation across engines, applications, and the web.
Vector Artwork
- Type: execution
- Domain: illustration_and_design
- Sub-Domain: vector_graphics
- Applied Skills: vector_artwork, vector_illustration, scalable_graphics, branding_assets, icon_design, technical_graphics, print_ready_artwork, animation_ready_assets
I produce high-quality vector artwork to support illustration, graphic design, branding, and publication projects. This capability ensures clean, scalable, and fully editable assets suitable for print, digital, and animation workflows.
Video Editing
- Type: execution
- Domain: motion_and_media
- Sub-Domain: editorial
- Applied Skills: video_editing, editorial, pacing, narrative_flow, audio_alignment, continuity, archival_editing, educational_media
I edit video with a focus on clarity, rhythm, and clean visual assembly. This work shapes footage into coherent sequences that support narrative intent and maintain steady momentum.
Video Production & Motion Media
- Type: execution
- Domain: motion_and_media
- Sub-Domain: video_production
- Applied Skills: video_production, video_editing, motion_media, editorial, motion_graphics, information_design, post_production, documentary_editing
I produce video and motion media across trailers, presentations, documentaries, and creative projects. This work focuses on narrative flow, pacing, and visual structure, supported by integrated graphics and post-production.
Visual Direction
- Type: direction
- Domain: design_direction
- Sub-Domain: visual_direction
- Applied Skills: visual_direction, art_direction, brand_systems, visual_identity, design_frameworks, cross_media_cohesion, creative_leadership, visual_governance
I direct visual systems for major brands, institutions, and products, defining how visual language operates across campaigns, platforms, and long-term initiatives. This work governs consistency, cohesion, and recognition at scale.
Web Catalogue Raisonné Systems
- Type: systems
- Domain: archives_and_platforms
- Sub-Domain: catalogue_raisonne
- Applied Skills: catalogue_raisonne, art_archives, relational_databases, institutional_web_platforms, fine_art_presentation, digital_archiving, long_term_data
I design and build comprehensive digital catalogue raisonné systems for artists, estates, studios, and institutions, combining relational databases, archival rigor, and museum-grade visual presentation.
Web Development
- Type: execution
- Domain: web_and_platforms
- Sub-Domain: web_development
- Applied Skills: web_development, custom_websites, frontend_development, backend_development, database_driven_sites, seo_structure, accessibility, performance
I design and build custom websites that are clean, fast, and visually disciplined. My work combines refined layout, independent technology, and long-term maintainability for artists, institutions, and organizations.
Website Foundations Design
- Type: execution
- Domain: web_design
- Sub-Domain: template_based_websites
- Applied Skills: website_setup, template_customization, self_managed_websites, layout_design, typography, brand_alignment, content_structure, client_training
I design and configure refined website foundations using modern template platforms, giving clients a professional, self-managed site that is clear, elegant, and easy to maintain.