Service Overview
Production control rig engineering defines how motion is authored. I build the control systems that sit on top of skeletal rigs — translating animator intent into predictable, efficient movement through structured interfaces and procedural logic.
Control System Design
I design animator-facing controls that are clear, intuitive, and purpose-driven. Control placement, hierarchy, and behavior are planned to reduce cognitive load while maximizing expressive range.
Constraints & Rig Logic
Control rigs are engineered using constraints, drivers, space switching, and layered logic. These systems automate complex behavior while preserving manual control, allowing animators to work efficiently without fighting the rig.
Procedural & Assisted Motion
Where appropriate, I integrate procedural behaviors — secondary motion, automated offsets, corrective responses, and pose-dependent logic. These features enhance motion quality while remaining transparent and adjustable.
Production Robustness
Control rigs are built to survive iteration. I prioritize clarity, naming consistency, and debuggability so rigs remain understandable and maintainable throughout long production cycles.
Pipeline & Engine Integration
Rigs are engineered with downstream use in mind — whether for offline animation, real-time engines, or hybrid workflows. I design control systems that translate cleanly into Unreal Control Rig, Unity workflows, Godot, or custom pipelines.
