Production Control Rig Engineering

I engineer control rigs that translate animator intent into clean, predictable motion through structured interfaces, constraints, and procedural logic.

Summary

Control rig engineering bridges the gap between raw deformation systems and usable animation tools. It defines how animators pose, animate, and manipulate assets through intuitive controls rather than directly interacting with bones or low-level structures.

I design control rigs as production systems — stable, readable, and adaptable — using constraints, drivers, space switching, and procedural logic. These rigs are engineered to support animation at scale, across teams, engines, and long-term projects without becoming fragile or opaque.

Details

Service Overview

Production control rig engineering defines how motion is authored. I build the control systems that sit on top of skeletal rigs — translating animator intent into predictable, efficient movement through structured interfaces and procedural logic.

Control System Design

I design animator-facing controls that are clear, intuitive, and purpose-driven. Control placement, hierarchy, and behavior are planned to reduce cognitive load while maximizing expressive range.

Constraints & Rig Logic

Control rigs are engineered using constraints, drivers, space switching, and layered logic. These systems automate complex behavior while preserving manual control, allowing animators to work efficiently without fighting the rig.

Procedural & Assisted Motion

Where appropriate, I integrate procedural behaviors — secondary motion, automated offsets, corrective responses, and pose-dependent logic. These features enhance motion quality while remaining transparent and adjustable.

Production Robustness

Control rigs are built to survive iteration. I prioritize clarity, naming consistency, and debuggability so rigs remain understandable and maintainable throughout long production cycles.

Pipeline & Engine Integration

Rigs are engineered with downstream use in mind — whether for offline animation, real-time engines, or hybrid workflows. I design control systems that translate cleanly into Unreal Control Rig, Unity workflows, Godot, or custom pipelines.

Provider

Alex Stevovich

Alex Stevovich is an independent polymath guided by a self-directed perspective. His projects focus on original content and innovation developed through discovery-driven work grounded in first-principles thinking.

Studio Banners

Fractal Bouquet

Fractal Bouquet is my studio for creative development across both real-time and rendered mediums. The work provides every layer needed to bring exceptional entertainment visuals and franchises to life. Each project is imbued with charm and charisma — uniting technical mastery with distinctive taste to produce concepts and experiences that are loved and timeless.

Beyond this creative work, I develop proprietary extensions and tools for modern pipelines and engines, and maintain a growing library of original IP and creative properties developed in-house under the Fractal Bouquet banner.