Products

A product is an independently developed offering created for public or commercial use. This page documents the products I have created as part of my ongoing work.

Complete Index

Belle | BL

Belle Illustrated LogoBelle Illustrated Logo

    Belle for Blender is a large-scale Python API extension for Blender covering asset and character development, pipeline scripting, and macro automation, alongside a comprehensive UI of production tools and helpers. Built as a stable, long-term programming surface, it solves production problems Blender doesn't natively address by working within the context of standard, real-world asset pipelines. Developed as part of the broader Belle research initiative.

    Lydio | Node.js

    Lydio Illustrated LogoLydio Illustrated Logo

      Lydio for Node.js is the primary implementation of Lydio, a programmatic HTML authoring system built on component-based architecture rather than templates or front-end frameworks. Developed and maintained as an ongoing solo project, it powers the majority of the creator's modern web content and includes a growing ecosystem of reusable, semantic components. Available publicly via GitHub and npm.

      Mech Kinematics | Blender

      Mech Illustrated LogoMech Illustrated Logo

        Mech | Blender is a collection of minimal, composable Python rigging components for Blender, covering biped, quadruped, mechanical, and tail setups. Unopinionated and framework free, it handles only the underlying rig mechanics, leaving naming, shapes, and styling to the user, and is designed to be assembled through custom macro build scripts. Outputs are optimized for asset rigging on skeletons intended for engine export. Developed as part of the broader Mech research initiative.

        Tyra X4 | U

        Tyra Illustrated LogoTyra Illustrated Logo

          Tyra X4 | U is a C++ plugin for integration into Unreal implementing the core gameplay infrastructure for X4, an Action RPG framework engineered as reusable, persistent architecture across multiple game projects. It provides input handling, game state management, inventory, cinematics, camera systems, real-time party based interaction, and a unified ability system shared across player and AI controlled characters. Developed as part of the Tyra research initiative into real-time technology and game development.

          VividSky

            VividSky is a desktop application for scientific image characterization, providing an accessible interface for the structured visual data generated by the VividSky Python analysis engine. Developed as part of a digital catalogue raisonné initiative, it extracts objective visual metrics including dominant colors, color distributions, contrast, brightness, and additional computational descriptors, enabling artwork to be searched, compared, and analyzed through structured data rather than subjective interpretation.