Substance Designer Library

Plain-English Overview

The Substance Designer Library is the engine behind how many of my textures are created. Instead of painting every detail by hand, this library uses procedural building blocks — systems that generate textures based on rules, relationships, and adjustable parameters.

This approach allows surfaces to remain flexible and adaptable. Materials can be adjusted for scale, wear, or style without needing to be rebuilt, making it especially useful for large projects or evolving art directions. It also ensures consistency, since the same underlying logic drives many different results.

Together, this library forms the structural backbone of my texturing workflow. It enables precision where it matters, variation where it’s needed, and long-term reuse across projects — turning texture creation into a reliable system rather than a one-off task.

Contibutors

Alex Stevovich is an independent polymath guided by a self-directed perspective. His projects focus on original content and innovation developed through discovery-driven work grounded in first-principles thinking.