Service Overview
I produce complete game art for real-time interactive environments — not as isolated assets, but as cohesive production-ready systems. Every element is designed, built, optimized, and integrated with performance, consistency, and longevity in mind.
Production-Ready Art
Game art must survive more than a render — it must run in real time. I create assets that are visually intentional and technically sound, built to function under engine constraints without compromising artistic direction.
Characters, Environments, and Props
I produce full ranges of game assets: characters, creatures, props, modular environments, set pieces, and supporting elements. Each asset is built to fit a broader visual system rather than existing as a standalone object.
Real-Time Optimization
Performance is treated as a design constraint, not an afterthought. I manage polygon budgets, texture memory, LODs, draw calls, shader complexity, and material efficiency to ensure assets perform reliably across target platforms.
Engine Integration
Assets are prepared for direct integration into modern engines. This includes correct scale, pivots, hierarchy, collision, materials, animation compatibility, and engine-specific configuration so content behaves predictably in production.
Pipelines & Tooling
I build and maintain production pipelines that support iteration and growth — including naming conventions, asset organization, export workflows, versioning, and custom tooling where needed to keep production efficient and stable.
Consistency at Scale
Game art production is about cohesion across hundreds or thousands of assets. I ensure visual language, proportions, materials, and technical standards remain consistent as a project expands.
Applications
This service supports full game development, interactive installations, real-time visualization, and entertainment IP where art must function reliably inside a live system.
