Service Overview
I design and build stylized user interfaces for real-time environments and interactive systems.
These interfaces prioritize clarity and usability while also carrying tone, atmosphere, and visual identity. Many projects call for expressive motifs, hand-built artwork, and more dramatic motion than traditional application design — especially in creative, entertainment, or immersive contexts.
Front-End and Interaction Design
I shape the visual and interactive layer of an interface: panels, hierarchies, motifs, widgets, and structural systems that define how users read and navigate.
The goal is a UI that feels coherent, readable, and responsive while remaining visually aligned with the identity and tone of the project.
Platform-Aware Development
UI development spans many platforms, each with distinct constraints and strengths. I assess each project individually and select the most appropriate technical approach to ensure performance, stability, and visual consistency.
This flexibility allows interfaces to feel native to their environment rather than forced into a one-size-fits-all solution.
Real-Time Engines
I design and implement UI systems for real-time engines, including:
Unreal Engine (UMG) Unity Godot and other common real-time platforms.
These interfaces are built to respond instantly, update dynamically, and remain legible under changing conditions.
Application Frameworks
For desktop applications, internal tools, and cross-platform software, I support modern UI frameworks including:
Electron Qt GTK WPF / WinUI
The focus is on functional clarity, clean structure, and maintainable systems that integrate smoothly with underlying software.
Web-Based Interfaces
I build web-based UI ranging from static layouts to fully dynamic, responsive systems.
This includes proprietary solutions as well as established tooling such as:
Vanilla HTML, CSS, and JavaScript React Vue Svelte Next.js
Each interface is designed for performance, accessibility, and long-term maintainability.
Stylized and Themed UI
When projects call for expressive or themed interfaces — fantasy, science fiction, retro, minimal, or otherwise — I design the visual language and build the required elements from the ground up.
This includes custom panels, HUDs, icons, widgets, motion systems, and supporting graphics that give the interface character without sacrificing usability.
