Service Overview
Production Rigging focuses on building reliable deformation and motion systems for animated assets across real-time and offline pipelines. This includes characters, creatures, props, vehicles, and mechanical assemblies — any asset that must deform, articulate, or move with precision and consistency.
Rigging is treated as a foundational production layer rather than a single isolated task. Every rig is designed to support animation, performance constraints, engine integration, and long-term maintainability within a broader pipeline.
Rigging Scope
Rigging work spans a wide range of asset types and production needs:
- Skeletal rigging for characters and creatures
- Deformation systems for organic and hard-surface assets
- Mechanical and vehicle rigging
- Hybrid rigs combining organic and mechanical motion
- Corrective systems for improved deformation
- Support rigs for props and interactive elements
Technical Foundation
Rigs are built with attention to hierarchy, transform cleanliness, predictable behavior, and engine compatibility. Skinning, weighting, and joint placement are handled with care to ensure stable deformation across animation ranges and runtime conditions.
Where appropriate, rigs are optimized for real-time performance, including joint count management, deformation efficiency, and engine-specific constraints.
Production Integration
Rigging is developed with full awareness of downstream use — animation, export, engine import, and runtime behavior. Assets are prepared to move cleanly through production without requiring constant rework or corrective intervention.
This includes compatibility with modern pipelines and engines such as Unreal Engine, Unity, Godot, and standard DCC workflows.
Deliverables
- Fully rigged production-ready assets
- Clean skeletal hierarchies and deformation systems
- Engine-ready exports where required
- Documentation or notes for handoff and reuse
- Pipeline-consistent file organization
