Production Rigging

I rig 3D assets for production use, building clean skeletons and deformation systems that support animation, simulation, and real-time performance.

Summary

Production rigging sits at the foundation of all animated and interactive 3D work. It determines how an asset bends, moves, and responds to motion, whether driven by animation, simulation, or procedural systems.

I build production-ready rigs with an emphasis on clean structure, stable deformation, and performance reliability. The goal is not clever tricks, but predictable, maintainable rigs that behave correctly across animation, engine import, and long-term production use.

Details

Service Overview

Production Rigging focuses on building reliable deformation and motion systems for animated assets across real-time and offline pipelines. This includes characters, creatures, props, vehicles, and mechanical assemblies — any asset that must deform, articulate, or move with precision and consistency.

Rigging is treated as a foundational production layer rather than a single isolated task. Every rig is designed to support animation, performance constraints, engine integration, and long-term maintainability within a broader pipeline.

Rigging Scope

Rigging work spans a wide range of asset types and production needs:

  • Skeletal rigging for characters and creatures
  • Deformation systems for organic and hard-surface assets
  • Mechanical and vehicle rigging
  • Hybrid rigs combining organic and mechanical motion
  • Corrective systems for improved deformation
  • Support rigs for props and interactive elements

Technical Foundation

Rigs are built with attention to hierarchy, transform cleanliness, predictable behavior, and engine compatibility. Skinning, weighting, and joint placement are handled with care to ensure stable deformation across animation ranges and runtime conditions.

Where appropriate, rigs are optimized for real-time performance, including joint count management, deformation efficiency, and engine-specific constraints.

Production Integration

Rigging is developed with full awareness of downstream use — animation, export, engine import, and runtime behavior. Assets are prepared to move cleanly through production without requiring constant rework or corrective intervention.

This includes compatibility with modern pipelines and engines such as Unreal Engine, Unity, Godot, and standard DCC workflows.

Deliverables

  • Fully rigged production-ready assets
  • Clean skeletal hierarchies and deformation systems
  • Engine-ready exports where required
  • Documentation or notes for handoff and reuse
  • Pipeline-consistent file organization

Provider

Alex Stevovich

Alex Stevovich is an independent polymath guided by a self-directed perspective. His projects focus on original content and innovation developed through discovery-driven work grounded in first-principles thinking.

Studio Banners

Fractal Bouquet

Fractal Bouquet is my studio for creative development across both real-time and rendered mediums. The work provides every layer needed to bring exceptional entertainment visuals and franchises to life. Each project is imbued with charm and charisma — uniting technical mastery with distinctive taste to produce concepts and experiences that are loved and timeless.

Beyond this creative work, I develop proprietary extensions and tools for modern pipelines and engines, and maintain a growing library of original IP and creative properties developed in-house under the Fractal Bouquet banner.