Service Overview
I design narrative worlds as structured systems — not just settings, but coherent realities that support long-term storytelling, production, and expansion. World building defines the rules beneath the story: how cultures function, how history unfolds, and why events make sense within the world’s logic.
Worlds as Systems
A strong fictional world operates like a living system. Geography, culture, technology, belief, and history interlock. Decisions in one domain ripple into others, creating consistency without rigidity.
Cultural & Historical Foundations
I define cultures, social structures, mythologies, and historical trajectories that feel internally justified rather than decorative. These foundations give characters and conflicts weight, grounding narrative events in believable cause and effect.
Rules, Constraints, and Logic
World building is as much about limitation as invention. I establish clear narrative rules — what is possible, what is rare, what carries consequence — ensuring the world remains coherent as stories expand.
Support for Story, Design, and Gameplay
Well-built worlds support multiple layers of production. Writers draw narrative arcs, artists define visual language, designers derive mechanics, and systems teams maintain continuity — all from the same underlying framework.
Franchise-Ready Construction
I design worlds with longevity in mind. These are not one-off backdrops, but expandable universes capable of supporting sequels, side stories, alternate formats, and future reinterpretation without breaking internal logic.
Applications
Narrative world building is suited to games, original entertainment IP, cinematic universes, transmedia projects, and any production where depth, continuity, and immersion matter.
