Live & Real-Time Graphics

I design and build visual systems for live and real-time media, including overlays, lower-thirds, animated UI, avatar systems, and responsive broadcast graphics that integrate cleanly into modern production pipelines.

Summary

Live and real-time graphics support media environments where information must move, update, and remain readable under pressure.

I create flexible visual systems for broadcasts, streams, events, and interactive platforms — combining strong visual hierarchy with reliable technical preparation. The work focuses on clarity, timing, and consistency so graphics feel inherent to the production rather than layered on top.

These systems are built to survive rapid updates, repeated use, and real-time triggers while maintaining a cohesive visual identity.

Details

Service Overview

I design and build visual systems for live and real-time media — overlays, lower-thirds, animated elements, avatar systems, augmented graphics, and responsive UI packages. These assets support broadcasts, streams, events, and any environment where graphics must move, react, and present information clearly.

My approach combines strong visual craft with reliable technical preparation, ensuring every element animates cleanly, triggers correctly, and integrates smoothly into modern production pipelines.

Broadcast Package Design

I create polished, flexible graphics for live formats, including title cards, lower-thirds, scoreboards, timers, sidebar panels, and visual frames. Each component is built with strong hierarchy and readable motion so information remains clear even during fast-paced shows or events.

Real-Time Overlays

I develop animated overlays designed for real-time output — responsive HUD-style graphics, dynamic panels, and modular elements that can be triggered or updated during a broadcast.

These systems are prepared for common live-production tools and real-time engines, with clean layering and predictable behavior.

VTuber & Avatar Systems

I illustrate and prepare assets for avatar-driven environments, including character rigs, composited layers, reactive elements, and themed backgrounds. Design and motion are treated as a single system, creating a cohesive on-screen presence whether representative or stylized.

Augmented & Hybrid Graphics

For modern broadcast and event workflows, I create graphic elements that integrate with motion tracking, spatial cues, or composited scenes. These assets extend a show’s visual language through subtle effects, environmental accents, and floating informational layers.

Sports, Panels & Event Visuals

I design cohesive visual systems for competitions, panels, and live presentations — including result plates, match cards, stat screens, commentator overlays, and intermission visuals. All components are built to remain consistent under rapid updates and repeated use.

Applications

  • Streaming overlays and live content
  • Real-time UI elements for events and broadcasts
  • Visual frames for commentary, interviews, and panels
  • On-screen data displays
  • Avatar and VTuber-style presentations
  • Promotional or themed live shows

This category is broad by nature. Any project requiring expressive, readable, real-time graphics can be supported.

Deliverables

Depending on the project, deliverables may include layered artwork for broadcast systems, fully animated overlay elements, lower-thirds and title cards, motion sequences, avatar rigs or composited character systems, and themed graphic packages for events or streams.

All files are organized, production-ready, and prepared to integrate cleanly with the tools used in your workflow, including broadcast-safe formats and engine-ready assets for real-time rendering.

Provider

Alex Stevovich

Alex Stevovich is an independent polymath guided by a self-directed perspective. His projects focus on original content and innovation developed through discovery-driven work grounded in first-principles thinking.