Service Overview
I provide production texturing and surfacing for 3D assets, shaping how materials read, respond to light, and convey character, mood, and realism.
What Texturing & Surfacing Is
Texturing and surfacing define the visual properties of an object beyond its shape.
This includes color, roughness, reflectivity, wear, detail breakup, and all surface information required for modern rendering systems to interpret how a material behaves.
Hand-Painted and Procedural Approaches
I work across the full spectrum of surface creation — from expressive hand-painted textures to fully procedural material systems.
Hand-painted approaches allow for charm, stylization, and artistic control. Procedural techniques provide consistency, scalability, and rapid iteration, especially for complex or large asset sets.
Stylized and Realistic Materials
My work spans clean stylization, painterly surfaces, and physically grounded realism.
Rather than forcing a single aesthetic, I tailor surface treatment to the project’s tone — whether that means exaggerated material reads for clarity or nuanced, subtle response for realism.
Modern Surface Data Pipelines
Modern 3D assets rely on multiple coordinated maps to describe surface behavior — such as color, roughness, metalness, normal detail, and custom masks.
I author these maps deliberately, ensuring they work together efficiently while producing clear, stable results across lighting conditions and renderers.
Efficiency and Reuse
Surface systems are built with reuse and performance in mind. Materials can be parameterized, layered, and reused across asset families without visual repetition or loss of quality.
This approach reduces memory cost while increasing flexibility.
Production Integration
All textures and materials are delivered production-ready — calibrated for engine or renderer targets, optimized for performance, and structured for long-term maintenance.
The goal is surfaces that are expressive, dependable, and scalable within real production pipelines.
