Music Production

I produce music using modern digital workflows, virtual instruments, and composition tools, with a focus on cinematic and game scoring. This practice emphasizes clarity, adaptability, and integration with real-time and interactive audio systems.

Summary

Music production is the process of turning musical ideas into finished material that can be used in games and cinematic projects.

My work is digitally focused, using DAWs, virtual instruments, and MIDI-based composition to produce flexible, high-quality music assets. This approach supports rapid iteration and close alignment with visual, narrative, and interactive requirements.

In addition to linear production, I work with real-time and programmatic audio systems, allowing music to respond dynamically within game engines and interactive environments.

Details

Service Overview

Music production is the practical process of realizing composed music into finished assets and systems for use in cinematic and game projects. My approach is digitally focused, combining strong music theory foundations with modern production tools and workflows.

Rather than emphasizing live studio recording or performance, this practice centers on composition-driven production using digital instruments, generators, and MIDI-based workflows. This allows music to remain flexible, adaptable, and closely aligned with project needs.

Digital Composition Workflows

I work primarily within digital audio workstations, using virtual instruments and software-based tools to compose, arrange, and produce music. This approach supports rapid iteration, precise control, and easy revision as projects evolve.

Theory-Informed Production

Production decisions are guided by a strong foundation in music theory, including harmony, structure, rhythm, and form. This ensures that technical choices support musical intent rather than obscuring it.

Cinematic and Game Scoring

My production work is tailored to cinematic and interactive contexts. Music is produced with an awareness of narrative pacing, visual timing, and emotional arc, ensuring it integrates naturally with moving image and gameplay.

Real-Time and Programmatic Audio

Beyond linear tracks, I work with real-time audio systems such as engine-level audio frameworks, middleware, and procedural approaches. This includes producing music designed to adapt dynamically through systems like MetaSounds, Wwise, and other programmatic audio tools.

Production as a System

Music production is treated as part of a broader technical system rather than an isolated step. By aligning production workflows with software and engine constraints, the resulting music remains robust, reusable, and well-integrated across platforms.

Provider

Alex Stevovich

Alex Stevovich is an independent polymath guided by a self-directed perspective. His projects focus on original content and innovation developed through discovery-driven work grounded in first-principles thinking.

Studio Banners

Fractal Bouquet

Fractal Bouquet is my studio for creative development across both real-time and rendered mediums. The work provides every layer needed to bring exceptional entertainment visuals and franchises to life. Each project is imbued with charm and charisma — uniting technical mastery with distinctive taste to produce concepts and experiences that are loved and timeless.

Beyond this creative work, I develop proprietary extensions and tools for modern pipelines and engines, and maintain a growing library of original IP and creative properties developed in-house under the Fractal Bouquet banner.

Midnight Citylights

Midnight Citylights is my personal software development studio — the banner under which I work as a principal software engineer and independent developer. This is hands-on, first-principles work: designing, building, and maintaining systems directly, with a focus on clarity, durability, and long-term coherence.

I’ve produced proprietary, full-scale applications used by millions worldwide, alongside a substantial body of public software spanning multiple languages and domains. In parallel, I maintain and publish hundreds of packages and tools, many of which have become reliable building blocks for modern development workflows.

This work reflects a commitment to disciplined abstraction, clean system design, and engineering practices that hold up under real-world scale — not demos, not experiments, but software that ships, runs, and lasts.

Related Services

Music Composition

  • Type: creative_authorship
  • Domain: music
  • Sub-Domain: composition_and_scoring
  • Applied Skills: music_composition, cinematic_scoring, game_scoring, thematic_composition, character_motifs, narrative_music, songwriting, lyricism, ambient_music, soundscapes, emotional_scoring

I compose original music for cinema, games, and interactive entertainment, including scoring, thematic material, and atmospheric soundscapes. This work emphasizes emotion, narrative alignment, and musical identity rather than standalone songs or performance.

Software Development

  • Type: execution
  • Domain: software
  • Sub-Domain: general
  • Applied Skills: software_development, language_agnostic, framework_agnostic, application_development, tooling, server_programming, package_development, systems_integration, source_control, project_structure, scalability_strategy

I develop adaptable software systems, applications, tools, servers, and packages without reliance on any single language or framework. This work is grounded in core computer science principles and designed for long-term integration, clarity, and scalability.

Spatial Mathematics (Game Math)

  • Type: applied_mathematics
  • Domain: software
  • Sub-Domain: spatial_computation
  • Applied Skills: spatial_mathematics, game_math, vector_math, physics, coordinate_systems, transform_matrices, camera_matrices, normals_and_reflections, inverse_kinematics, real_time_graphics, dcc_tools

I apply spatial mathematics to real-time engines, creative DCC tools, and production systems. This work focuses on the practical math that drives 3D space, motion, cameras, rigging, and interaction in games and real-time cinematic environments.