Service Overview
Music production is the practical process of realizing composed music into finished assets and systems for use in cinematic and game projects. My approach is digitally focused, combining strong music theory foundations with modern production tools and workflows.
Rather than emphasizing live studio recording or performance, this practice centers on composition-driven production using digital instruments, generators, and MIDI-based workflows. This allows music to remain flexible, adaptable, and closely aligned with project needs.
Digital Composition Workflows
I work primarily within digital audio workstations, using virtual instruments and software-based tools to compose, arrange, and produce music. This approach supports rapid iteration, precise control, and easy revision as projects evolve.
Theory-Informed Production
Production decisions are guided by a strong foundation in music theory, including harmony, structure, rhythm, and form. This ensures that technical choices support musical intent rather than obscuring it.
Cinematic and Game Scoring
My production work is tailored to cinematic and interactive contexts. Music is produced with an awareness of narrative pacing, visual timing, and emotional arc, ensuring it integrates naturally with moving image and gameplay.
Real-Time and Programmatic Audio
Beyond linear tracks, I work with real-time audio systems such as engine-level audio frameworks, middleware, and procedural approaches. This includes producing music designed to adapt dynamically through systems like MetaSounds, Wwise, and other programmatic audio tools.
Production as a System
Music production is treated as part of a broader technical system rather than an isolated step. By aligning production workflows with software and engine constraints, the resulting music remains robust, reusable, and well-integrated across platforms.
