Service Overview
I produce complete art assets designed specifically for real-time environments. This service covers everything required to bring visual elements into an engine — built to perform reliably, integrate cleanly, and scale across production needs.
What This Covers
Real-time art asset production is a broad, execution-focused discipline.
It includes characters, creatures, props, clothing, equipment, grooms and hair, effects-driven geometry, abstract support assets, and other visual elements required by interactive systems.
Built for Real-Time Performance
Every asset is constructed with real-time constraints in mind.
This includes efficient topology, controlled polygon density, clean UV layouts, optimized materials, and predictable performance under lighting, animation, and interaction.
End-to-End Asset Creation
Assets are produced from start to finish, not as isolated components.
I handle sculpting, modeling, texturing, material setup, optimization, rigging where required, and final engine preparation — ensuring assets are complete and usable without additional cleanup.
Abstract & Support Assets
Beyond traditional models, this work includes abstract and technical assets that support effects, gameplay systems, or presentation.
These may include effect cages, proxy geometry, helper meshes, modular components, or assets designed to drive shaders, particles, or simulation systems.
Reliable Integration
My background in both art and engineering ensures assets integrate cleanly into real-time pipelines.
Assets are delivered organized, documented, and ready for immediate use — minimizing friction between art, systems, and production teams.
