Real-Time Asset Production

I produce complete, optimized art assets for real-time environments, handling everything required to bring characters, props, and abstract assets into engines reliably and efficiently.

Summary

Real-time art asset production focuses on creating assets that function reliably inside interactive engines.

I produce a wide range of real-time assets — from characters and creatures to props, clothing, effects-driven geometry, and abstract support assets — ensuring they are optimized, organized, and fully prepared for integration into real-time systems. Each asset balances visual quality with performance, stability, and production discipline.

Details

Service Overview

I produce complete art assets designed specifically for real-time environments. This service covers everything required to bring visual elements into an engine — built to perform reliably, integrate cleanly, and scale across production needs.

What This Covers

Real-time art asset production is a broad, execution-focused discipline.

It includes characters, creatures, props, clothing, equipment, grooms and hair, effects-driven geometry, abstract support assets, and other visual elements required by interactive systems.

Built for Real-Time Performance

Every asset is constructed with real-time constraints in mind.

This includes efficient topology, controlled polygon density, clean UV layouts, optimized materials, and predictable performance under lighting, animation, and interaction.

End-to-End Asset Creation

Assets are produced from start to finish, not as isolated components.

I handle sculpting, modeling, texturing, material setup, optimization, rigging where required, and final engine preparation — ensuring assets are complete and usable without additional cleanup.

Abstract & Support Assets

Beyond traditional models, this work includes abstract and technical assets that support effects, gameplay systems, or presentation.

These may include effect cages, proxy geometry, helper meshes, modular components, or assets designed to drive shaders, particles, or simulation systems.

Reliable Integration

My background in both art and engineering ensures assets integrate cleanly into real-time pipelines.

Assets are delivered organized, documented, and ready for immediate use — minimizing friction between art, systems, and production teams.

Provider

Alex Stevovich

Alex Stevovich is an independent polymath guided by a self-directed perspective. His projects focus on original content and innovation developed through discovery-driven work grounded in first-principles thinking.

Studio Banners

Fractal Bouquet

Fractal Bouquet is my studio for creative development across both real-time and rendered mediums. The work provides every layer needed to bring exceptional entertainment visuals and franchises to life. Each project is imbued with charm and charisma — uniting technical mastery with distinctive taste to produce concepts and experiences that are loved and timeless.

Beyond this creative work, I develop proprietary extensions and tools for modern pipelines and engines, and maintain a growing library of original IP and creative properties developed in-house under the Fractal Bouquet banner.

Related Services

Production Texturing & Surfacing

  • Type: execution
  • Domain: 3d_production
  • Sub-Domain: materials_and_surfaces
  • Applied Skills: texturing, surfacing, hand_painted_textures, procedural_texturing, pbr_workflows, stylized_textures, realistic_materials

I create production-ready textures and surface definitions, combining hand-painted artistry with procedural systems to deliver expressive, efficient, and technically sound materials.

Character Asset Optimization

  • Type: strategy
  • Domain: real_time_production
  • Sub-Domain: performance_and_optimization
  • Applied Skills: character_optimization, performance_targets, lod_optimization, mesh_optimization, rig_optimization, shader_optimization, real_time_constraints, production_scaling

I optimize character assets at any stage of production to meet specific performance targets while preserving visual integrity and deformation quality.

Procedural Asset Development

  • Type: execution
  • Domain: real_time_production
  • Sub-Domain: procedural_systems
  • Applied Skills: procedural_asset_development, houdini, geometry_nodes, procedural_modeling, procedural_generation, node_based_systems, engine_procedural_tools, non_destructive_workflows, scalable_asset_creation

I build procedural asset systems that generate, modify, and adapt content through rule-based and node-driven workflows, enabling scalable, flexible production across real-time and offline pipelines.

Production Rigging

  • Type: execution
  • Domain: three_d_production
  • Sub-Domain: technical_art
  • Applied Skills: 3d_rigging, skeleton_setup, skinning, weight_painting, deformation_systems, production_assets, technical_art

I rig 3D assets for production use, building clean skeletons and deformation systems that support animation, simulation, and real-time performance.