Service Overview
I develop real-time shaders that define how surfaces, lighting, and visual effects behave during live interaction. This work operates at the GPU level — writing code that runs every frame and directly shapes the visual language of an interactive system.
Shader Programming
I author custom shaders using low-level GPU languages such as HLSL and GLSL. This includes vertex, pixel, and compute shaders that control surface response, lighting models, deformation, masking, and procedural effects.
These shaders are written with a full understanding of performance constraints, memory access, and real-time rendering pipelines.
Engine Integration
Shader development often occurs within real-time engines such as Unreal, Unity, or custom rendering environments. I work comfortably across both code-level shader authoring and higher-level material systems, understanding how node-based editors translate to GPU instructions.
This allows me to build shaders that are visually expressive while remaining predictable, debuggable, and maintainable inside production pipelines.
Visual Systems & Materials
Shaders are not isolated effects — they are part of larger visual systems. I design materials that respond coherently across lighting conditions, camera distances, and interaction states.
This includes custom lighting responses, stylized shading models, procedural surface detail, and parameterized systems that allow artists or designers to adjust behavior without breaking performance or visual consistency.
Performance & Optimization
Real-time shaders must respect strict frame budgets. I optimize shader logic through careful instruction planning, reduced overdraw, efficient math, and platform-aware decisions.
The goal is always the same: maximum visual impact with minimal cost, ensuring stability and responsiveness across a wide range of hardware.
Applications
Real-time shader development supports a wide range of interactive and visual systems, including:
• Games and real-time simulations • Interactive art and installations • Stylized rendering pipelines • Procedural materials and environments • Custom lighting and visual effects systems
Any project that relies on live, responsive visuals benefits from carefully engineered shaders.
