Service Overview
My programmatic art practice treats systems, rules, and logic as the primary creative medium. Rather than composing individual works manually or relying on generative AI, I design formal structures that define how the work is produced. The resulting output is a direct expression of those authored constraints.
In this context, the program is not a tool used to create art—it is the artwork itself. Decisions about structure, limitation, repetition, and transformation are made at the system level, and the visual results emerge from those choices.
Authored Systems, Not Generative AI
This work is intentionally distinct from generative or AI-driven art. While generative systems often rely on probabilistic models or trained datasets, my approach is deterministic and authored. Every rule, boundary, and transformation is explicitly designed, making the creative intent traceable and transparent.
Constraint as a Creative Medium
Formal constraint is central to this practice. By limiting the available actions or structures, the system becomes a space for exploration rather than control. The tension between restriction and expression is where the work gains its character and coherence.
Applied and Conceptual Uses
Programmatic art can be deployed as standalone artwork, as part of larger visual systems, or as a research and exploratory practice. It is particularly well suited to projects that value consistency, scale, and conceptual rigor, or that seek alternatives to purely manual or data-driven creative processes.
A Systems-Oriented Artistic Practice
Because the work is rooted in systems thinking, it naturally connects to my broader software and architectural practice. Programmatic art sits at the intersection of visual design, computation, and formal reasoning—making it both an artistic output and a reflection of how I approach complex systems more generally.
