Character Animation

My work in character animation spans performance animation for characters, creatures, vehicles, and mechanical systems in both realistic and stylized production contexts across cinema, games, and real-time pipelines.

Authored Performance

Animation is hand-authored — timing, weight, and performance developed directly through the animation process across body performance, facial animation, and the full range of expressive and mechanical motion.

Stylized and Cartoon Animation

Stylized and cartoon animation operates on distinct principles — exaggeration, timing, and movement legibility treated as primary concerns with their own craft disciplines separate from realistic performance.

Rigging and Systems Integration

Animation practice operates in direct coordination with rigging and control system design. Where animation and rig architecture are developed in parallel, novel motion behaviors and production capabilities become available that neither discipline unlocks independently.

Real-Time and Engine Animation

Engine animation requirements — retargeting, state machine architecture, blend tree construction, and runtime performance — are handled directly within the animation process with full awareness of how animation behaves within the target runtime environment.