My work in creative tool development covers the design and implementation of software tools that support digital art and production workflows — reducing friction, automating repetitive operations, and enabling complex outputs.
Tool development spans extensions within DCC applications and standalone utilities — custom panels, automation scripts, asset utilities, and workflow tools integrated directly into modeling, sculpting, texturing, animation, and layout environments.
Pipeline tools extend this work to production-level requirements — asset management, validation, batch processing, format conversion, and consistency enforcement across projects and production stages.

