My work in lighting design covers the planning and implementation of light within digital environments, scenes, and rendered imagery — placement, intensity, color, and light interaction developed to shape atmosphere, establish mood, and clarify spatial and compositional structure.
Implementation spans real-time and offline rendering systems — dynamic lights, baked lighting, global illumination, volumetrics, and shadow behavior across game engines, rendered scenes, and animated sequences. Lighting work operates in coordination with environment art, materials, and camera framing.

