Shader, material, and procedural work, including standalone technical pieces and work drawn from larger production entries.
This includes bespoke, standalone technical work built as its own exploration, such as procedural materials or shader systems developed independently. It also includes highlighted views of the technical work behind specific production assets, such as the shaders or material maps built for a particular character or object, shown here on their own alongside the fuller entry it came from.
This section will be presented in a future update.

