Computer Science

My Computer Science practice focuses on software engineering, systems architecture, data systems, and computational research. The practice includes the development of proprietary software products, large-scale systems, creative production tooling, web platforms, and technical infrastructure.

Software developed through this practice has achieved more than 12 million cumulative distributions worldwide across consumer-facing products and production systems. The practice emphasizes a first-principles approach to engineering and the development of both practical and novel systems.

A defining characteristic of this work is an emphasis on ownership of architecture and implementation. Rather than relying on existing frameworks and platforms, the practice frequently involves developing custom software, libraries, tooling, and infrastructure tailored to the specific requirements of a project.

Credentials

  • Architected and deployed proprietary full-scale applications with over 12 million total distributions worldwide.
  • Authored and maintained hundreds of modern packages and tools across multiple programming languages and platforms.
  • Developed major production plugins for leading 3D and real-time software including Maya, 3ds Max, Houdini, Blender, ZBrush, Unreal, and Unity.
  • Independent systems architect and publishing developer. I publish my thoughts and writing regularly, often challenging consensus, guided by discipline and direct experience in the fields I practice.

Professional Identities

Professional and commercial work associated with this practice was most commonly produced under Alex Stevovich or Midnight Citylights, though related works may also appear under Mr Big Daddy 9999, Abstract Magnitude and other aliases.

Contributors