Portfolio Disciplines
Portfolio Disciplines organize my work by the type of practice involved. Documentation centers on the largest order of a project, so its full continuity and process can be discussed in one place, from start to finish. These complete entries are the primary focus of the archive. To keep the portfolio easy to browse, highlighted views are also created alongside them.
Highlighted Views
Some smaller disciplines are highlighted views. These pull out a specific type of work, like concept art or advertising, from larger categories so it can be browsed on its own. Highlighted views are added selectively over time, rather than covering everything. Where a piece comes from a larger entry, that entry is linked so the full context stays available.
Index
Advertising
Visual Advertisement Campaigns designed for print, posters, digital, email and billboards.
Animation
Animation work, including rigging, control systems, and procedural animation and effects, developed across a range of DCC tools and engines.
Exhibition Design
Visual identity and presentation systems designed for exhibitions, including branding, environmental graphics, catalogues, signage and promotional materials.
Graphic Arts
Graphic design work, including branding, identity, typography, lettering, posters, and illustration.
Interactive Systems
Bespoke, real-time interactive systems, along with the design choices and approach behind them.
Music Composition
Original music, including composition, songwriting, and production.
Print Design
Design of tactile printed materials, including business cards, invitations, brochures, packaging inserts, and other small-format pieces.
Production Assets
Production assets, covering the modeling, texturing, and final presentation of individual subjects, from minor props to fully developed characters.
Production Illustration
Illustration and graphic work made in service of a production, including illustration, concept art, and graphics for production assets and environments.
Programmatic Art
Art generated through authored code, where the process itself is written by hand to produce the final image.
Publication Design
Design of publications, including exhibition catalogues, books, and editorial design.
Tech Arts
Shader, material, and procedural work, including standalone technical pieces and work drawn from larger production entries.
Web Development
Design and development of complete websites, covering both what a visitor sees and interacts with, and the systems running behind the scenes to support it. This includes web architecture, server, dashboard, database, web adjacent apps, and real-time interactive servers.

